Post Jam Update


With the jam brought to a close, we decided to make a post-jam build to bring it up to the standard it was intended to release in.

  • As many judges have noted, the walls in level 2 don't work. This was actually fixed during the final day, but got lost during the final merge two hours before the deadline. Around about this time, we learned that unity's webgl build settings were actually the final step in solving the lament configuration, and so were too distracted to notice in time;
  • Compounding this issue was the guard placement not working properly. This was because the tile-map responsible for defining the placeable area would sometimes attempt to add itself to the event listener before it actually existed. Somehow. Think of it like causing a time paradox by killing your own grandfather, but without any actual time travel involved. In the end, this was fixed by first checking whether the tile-map exists, causing all possible timeline in which it doesn't to collapse, allowing the code to work every time;
  • Disabled the ability to add new units during the night phase. serves us right for using scaled up units as the menu icons;
  • removed the placeholder sprite from the thieves, allowing you to see the terrible dev art beneath;
  • smoothed out the movement animation for the thieves.
  • Fixed unit collision bug during buy phase.

Thanks to everyone who rated our game for their excellent feedback. It's thanks to their frankly generous that we were able to beat over a thousand other entrants to reach the lofty pinnacle of 5046th place. Next time, we'll strive for even greater heights!

Files

Game Jam Build 7 MB
Jul 09, 2023
Post Jam Update Play in browser
Jul 24, 2023

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